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Lastly, does this mean anything for the possibility of reflection probes? They were demoed as a hack week project not too long ago, but as with all those demos they can never be expected as features.
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Will the Color (or BrickColor) of a base part affect the color of the albedo? I sort of expected custom PBR’s to behave like existing Materials, especially with the ability to modify their color in realtime.ĮDIT: to clarify, it is possible to have a base part colored SurfaceAppearance by NOT setting an albedo, I hope it’s possible for it to affect the values of an existing albedo in the future. Will SurfaceAppearances eventually have tile properties or stud scaling?
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Is someone able to explain the TexturePack property, whether or not it’s important? I’ve tried to find out myself but SurfaceAppearance isn’t documented as a new API. Having played with it a little, I’ve got a few questions for the future of the new object (I apologize if any of these have been explained already, I’m still trying to catch up with all the news): SurfaceAppearances works amazingly, I’m happy to see Roblox take on the physics-based approach to lighting as environment diffuse & specular properties also play a new part in rendering. Most of these features included in this build are in varying stages of pre-production development, but are mostly expected to ship at some point next year. If you find any issues please report them on our projects GitHub issues section here!Ĭredit to who all did a lot of groundbreaking work included in this build. These are some huge changes for Roblox, so we wanted to give you a chance to try them and give us feedback before we finalize the APIs and push them globally. You can find download links, a lot of new documentation, and some example files that we’ve put together to help you get started with the new features at the site linked at the top of this post! (or click here)
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